Monday 26 November 2012

Tomb Raider reboot is 12-15 hours long, more information revealed


Some new information has been revealed about Crystal Dynamic's upcoming reboot of the Tomb Raider franchise. The information was revealed through a Q&A round with fans over the game's Twitter page.

The game is set to be around 12 to 15 hours long, depending on your play style. Along with this, Crystal Dynamics has also promised that the story will have lots of twists and turns. The company has also said that you will not be required to have any knowledge of the previous games in the series, since it is a reboot and tells Lara Croft's origin story. It seems that Tomb Raider won't be immune to modernisation as Crystal Dynamics has revealed that the game will feature a regenerating health system. This is odd because the company laid emphasis on the game's survival aspects, but survival isn't an issue when your health can regenerate after hiding in cover for some time.
See you next year Lara
Will have regenerating health


A curious design decision is that Lara won't have the ability to swim in this game. "Lara can swim, but just not in this game," says the tweet. The game will also be getting a sequel if the reboot is successful. Crystal Dynamics has said that more information on the game will be revealed in December, including whether the game will be focusing on stealth or all out action gameplay. The company also plans to show some more platforming elements in the game.

Before this, the company had been quiet about the game since the demo that was unveiled earlier this year during PAX Prime. In the video, the developer shows off many of the gameplay mechanics, including the one mechanic that Tomb Raider is more or less known for – the platforming. In the first two minutes of the game, players will have to scale a crashed plane that’s hanging on rocks in the middle of a waterfall and try to tightrope walk on a log without falling off to certain doom. The developer has stressed that this isn’t exactly the battle-hardened Lara Croft we’ve become used to in previous games like Tomb Raider: Legends and Tomb Raider: Underworld. Instead, this is an origin story for Lara and has been likened by the developer to movies like Batman: Begins.

The game will feature the need for survival, including doing things like finding shelter and hunting for food. The primary weapon featured in the video is a bow, as opposed to the classic Lara Croft going akimbo with two pistols. The game seems to aim for a more open world style instead of the linear platforming of the older games. Lara must overcome a hostile island and its not-so-nice inhabitants after her ship gets torn apart by a nasty storm. The game sports a darker tone than what you’re used to in most Tomb Raider games and will push Lara to the very edge of her sanity. The new game is a radical departure from the standard action/adventure gameplay of the previous titles in the series, and instead seems to go for gameplay more focused on survival.

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